The next DARC (Digital Architecture Research Centre) will be given by Milad Showkatbakhsh with his talk titled, ‘Evolution as a Design Model’ on Tuesday 11 February at 6pm in Marlowe Lecture Theatre 1.
Evolutionary Algorithms have been used extensively in recent years to mimic the principles of evolutionary science to solve common real-world problems through search and optimization procedures of single or multiple objectives. Ranging from the fields of economics to politics and music to architecture, evolutionary algorithms have proven to be an efficient problem-solving technique to find multiple trade-off solutions for problems that possess multiple design objectives that conflict with one another. Precedence for the application of an evolutionary model as a problem-solving strategy dates back to the early 20th century. It has since developed into a model that has been applied in a multitude of different fields to provide solutions to problems that required objectivity, optimality and efficiency. Within the design field, applications of biological evolutionary principles have been seen through the work of many architects/planners/designers throughout the second half of the 20th century (Batty, 2013; Coates, 2010; Weinstock, 2010; Marshall, 2008; Frazer, 1995; Steadman, 1979).
This lecture expands on the theory behind evolutionary computation, its foundation in biological evolution and its significance as a model in design. The lecture will culminate by presenting the application of evolutionary computation as a design methodology in a range of scales and complexities using Wallacei, a robust evolutionary multi objective optimisation engine.
Milad holds M.Arch. from Pratt Institute in New York, where he graduated with the Sidney Katz award for design excellence in 2015. He is currently a Doctoral candidate at the Architectural Association researching under the directorship of Dr. Michael Weinstock. Milad has worked for several architecture and design practices in Tehran, New York and Shanghai. Alongside practicing, he has been a fellow researcher in different computer-aided design research projects which were culminated as published papers in peer reviewed journals and conferences, posters and robotically fabricated installations. Milad has been actively teaching in academia in graduate and postgraduate courses and international architectural and computational workshops. Milad is currently teaching in the EmTech program at the AA and is also the co-director of the Istanbul branch of the AA Visiting School, where he is using his knowledge of evolutionary principles in the design and development of architectural projects that range in scale and function. Among many professional and academic activities, He is the Co-Founder and Co-Developer of ‘Wallacei,’ an evolutionary multi-objective optimisation engine with an embedded analytics engine that allows users to have full control over their optimisation problems in Grasshopper 3D. Milad’s current research focuses on the application of biological principles of evolution and morphogenesis into the design processes. For complex design problems, the priority should be given to how to formulate the question rather than finding an answer.
Kent School of Architecture and Planning are pleased to announce we will be hosting a series of Google Hangouts for prospective students and current applicants interested in our postgraduate courses. These events are free, and will be held online, hosted by our respective programme directors. The full list of dates and times are below:
To book your place on any of our online Google Hangouts, please email email@example.com with the Google Hangout(s) you would like to attend, and the email address you would like your invitation sent to.
The first open lecture of 2020 will be hosted by the Kent School of Architecture and Planning’s Digital Architecture Research Centre (DARC), with Fabrice Bourrelly with his talk titled, ‘Unreal Engine: Real-time interactive design for Architecture’ taking place on Thursday 16th January 2020 at 6pm in Marlowe Lecture Theatre 1.
In this lecture, Fabrice will explain why the shift in gaming technology matters today. He will highlight how the technology is used throughout a wide spectrum of industries and more specifically in architecture and design. He will then demonstrate a live project to uncover the features and benefits of working in real-time.
Fabrice Bourrelly was originally introduced to the Unreal Engine community when he presented the Unreal Engine for Architecture webinar series in 2017, where he shared insights and tips based on his deep knowledge of Unreal Engine. Frabrice, a licensed architect since 1996, has worked as a freelance architectural visualisation designer over his entire career. From his London-based studio, he has worked for clients as diverse as Google, Bentley, Anish Kapoor, Thomas Heatherwick, and Zaha Hadid. Since 2017, he has been helping companies and individuals learn Unreal Engine, teaching online, and Unreal training centers and academy as well as creating and presenting UE4 demon content for Epic Games in the US, Europe and Asia.
Dr Peter Buš, member of DARC Research Centre, was invited by Assistant Professor Shi-Yen Wu from the Department of Architecture at the National United University (NUU) in Taiwan to give a public lecture and a computational design workshop based on his previous collaborative activities with the NUU.
Dr Peter Buš’ lecture, ‘Transforming architecture in the age of digitisation of construction: participation, automation and evolving responsive concepts for the 21st Century’, conceptually outlined the idea of crowd-driven assemblies for flexible and adaptive constructions utilising automatic technologies in the context of twenty-first century cities.
The workshop, ‘Emergent proto-architectural formations: towards bio-integrated responsive architectural design, computational design workshop’ was attended by 60 students from National United University in Miao-Li and 13 students from the Shadong Jianzhu University in China. The workshop explored potentials and advantages of advanced computational design methods to rapidly generate spatial digital artefacts, ‘proto-architectures’, based on systematic and process-driven modelling techniques integrating the paradigm of emergence into computational models.
Dr Tim Ireland, Director of Digital Architecture and Founder of KSAP’s Digital Architecture Research Centre (DARC), will be giving a talk titled, ‘Between Life and Architecture’ and the upcoming Bio-Computational Symposium on Wednesday 27 November at The Bartlett School of Architecture, UCL. Organised by Claudia Pasquero, Emmanouil Zaroukas and Filippo Nassetti from the Urban Morphogenisis Lab, the symposium will discuss and reflect upon, ‘the link between human and non-human intelligences, architecture and urban design.’
Dr Tim Ireland’s presentation will claim a correlation between architectural theory and the biosemiotic project, and suggest how this coupling establishes a framework leading to an architectural-biosemiotic paradigm that puts biosemiotic theory at the heart of cognising the built environment, and offers an approach to understanding and shaping the built environment that supports and benefits human, and organismic, spatial intelligence.
Dr Peter Buš, Lecturer in Digital Architecture and member of DARC Research Centre, will be visiting Taiwan later this month to give a lecture at the National United University in Miao-Li. His lecture titled, ‘Transforming architecture in the age of digitisation of construction: participation, automation and evolving responsive concepts for the 21st Century’, conceptually outlines the idea of crowd-driven assemblies for flexible and adaptive constructions utilising automatic technologies in the context of twenty-first century cities.
The presentation will also look at the results from Peter’s Richard Rogers Fellowship residency in London conducted last Spring dedicated to large-scale urban prototyping for responsive cities. Peter argues that building technology needs to incorporate human inputs following the aspects of customisation to build adaptive architectural and urban scenarios based on immediate decisions made according to local conditions or specific spatial demands. The presentation will focus on large-scale automatic prototyping for built applications at the theoretical level along with interactions between humans and automatic building technologies.
The next DARC (Digital Architecture Research Centre) Open Lecture will be given by Mike Oades, Director of Atomik Architecture, with his talk titled, ‘Hard balls in soft socks / soft balls in stiff socks!’ on Tuesday 12 November at 6pm in Marlowe Lecture Theatre 1.
The ambiguous title of the lecture refers to a conversation with the architect Kathryn Findlay one afternoon at the Ushida Findlay studio in London. She was, of course, describing a set of rules for engaging with organic architecture. The lecture will be a candid trajectory around expressionist architecture, a personal orbit that has glanced off both analogue and digital worlds. The talk will be illustrated by a series of key projects along Mike’s career – built, unbuilt and demolished.
Mike is a Director at Atomik Architecture – a design practice with studios in London and Almaty.Growing up in his parents’ holiday camp on the Lincolnshire coast, he developed a strong affinity for the temporary and the nostalgic, and narratives of time and legacy have run through his work ever since. Mike’s ability to take a lateral view has since become a fundamental part of Atomik’s ethos, with the varying geographies of the team regularly exploited to get a broader perspective on architectural ideas.
Image credit: Doha Villa by Ushida Findlay
Digital Architecture Research Centre (DARC) are pleased to announce their first open lecture of the year will be given by Pablo Zamorano from Heatherwick Studio on Tuesday 1st October at 6pm in Marlowe Lecture Theatre 1.
Pablo Zamorano is Head of Geometry and Computational Design at Heatherwick Studio. As head of the studio’s specialist modelling group, Pablo works across all studio projects providing expertise and guidance on new technologies and techniques, and the execution of challenging geometries. He has been instrumental on award-winning projects such as Coal Drops Yard. Prior to joining Heatherwick Pablo was based at SOM London. Pablo has lectured widely, and his personal work has been published and awarded internationally.
Translating complex geometry for real-world fabrication
The lecture will feature the work of Heatherwick Studio. Showcasing the processes behind their world-renowned designs, explore how the studio is engaging with emergent technologies and utilising Rhino and Grasshopper in the realisation of recently completed projects including New York’s Vessel, as well as their current explorations of mixed-reality in construction, to enable collaboration with local craftsman, ensure quality throughout the build process and allow designs to be pushed to their limits.